Why startups shouldn’t start with Figma
Published: Sep 16, 2024
Author: Daniel Arrizza (Founder)
Figma is a really good tool for creating high fidelity designs. Here’s where I think it works:
- If you have a large team and intent can be lost in communication
- You have long product cycles and can take your time to release features
- You’re a just really good at Figma
- You don’t trust your developers to do any design themselves (maybe you have an offshore team)
- You know pretty much exactly what you want to design
These things are often true in larger companies. Startups on the other hand:
- Things move too fast
- You are changing the product as you’re using it
- Things get out of sync between design and reality
- You don’t have the time to become an expert in Figma
Well, what’s the harm in using Figma anyways? Isn’t it a best practice for prototypes?
- It focuses you on pixels, when you should be thinking about users
- The blank canvas is really hard to start with
- It sucks up your time when starting and also to keep it synced with reality
What could startups do instead?
- Go back to old school pencil and paper, or draw on an iPad
- Use low-fidelity tools like Balsamiq
- Build a spec first that focuses on user stories before getting to the design
You need to focus on the right thing: users, their problems, and features. And you need to do this fast.
Try out BrainBuildAI which helps you through the design process and generates an app design for you.
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